Digital Data Visualization with Interactive and Virtual Reality Tools. Review of Current State of the Art and Proposal of a Model.

Main Article Content

Jose Luis Rubio Tamayo
Mario Barro Hernández

Abstract

Massive and open data constitute a burgeoning field of study in the current context. The evolution of technology is, in turn, increasing its degree of interactivity, configuring several scenarios of great complexity in which data is understood on the basis of our interaction with it at different levels. Technologies such as virtual reality or augmented reality present an emerging framework for visualizing, representing and understanding information. Moreover, new disciplines such as interaction design, human-computer interaction, and user experience are needed to optimally configure the representation and design of data interaction dynamics, so that they can be implemented in contexts such as education. This paper reviews the current state of interactive and immersive technology (including virtual reality and alternative reality games) and of open and massive data, to highlight potential projections and propose models of data representation based on factors such as storytelling or user experience. This paper shows the need to develop models for data use and representation in fields such as education and citizen empowerment.

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Article Details

Section

Monograph

Author Biographies

Jose Luis Rubio Tamayo, URJC / Ciberimaginario

Profesor / Investigador

Departamento de Ciencias de la Comunicación y Sociología.

Universidad Rey Juan Carlos

Camino del Molino S/N

28942 Fuenlabrada, Madrid, SPAIN

Mario Barro Hernández, CUAED - UNAM

Becario de Investigación Posdoctoral

Universidad Nacional Autónoma de México – UNAM

Coordinación de Universidad Abierta y Educación a Distancia

Hernando Gómez Gómez, UEM

Profesor adjunto

Departamento de Comunicación

Universidad Europea de Madrid

How to Cite

Rubio Tamayo, J. L., Barro Hernández, M., & Gómez Gómez, H. (2018). Digital Data Visualization with Interactive and Virtual Reality Tools. Review of Current State of the Art and Proposal of a Model. Journal ICONO 14, 16(2), 40-65. https://doi.org/10.7195/ri14.v16i2.1174

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