Development of Civic Competence through Digital Game Experiences: Perspective of international videogame designers

Main Article Content

Jorge Oceja
Natalia González Fernández

Abstract

In a context where emergent technologies seem to promote participation and collaboration, video games, more social and mobile than ever, have become a convergent media whose possibilities for developing critical and democratic citizenship have not been explored. This work collected the viewpoints of international videogame designers that have participated in the development of videogames of a civic nature, regarding the development of civic competence through this media. In particular, it focused on the possibilities and limitations of the medium, suggestions for designing such experiences, the interpretation of several educational uses, both in formal and non-formal contexts, and the designers’ perceptions about their professional role in the creation of these products. After the completion of emergent purposeful sampling, we conducted interviews with relevant game designers from the United States, Poland and Bulgaria. The results confirmed that game experiences can promote civic competence provided that they fulfil several design principles. Designers also identified good practices in formal and non-formal educational contexts. Finally, they expressed their willingness to work with other agents in the creation of educational experiences.

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Article Details

Section

Monograph

Author Biographies

Jorge Oceja, University of Cantabria

PhD of Educational Sciences, Fulbright Master from California State University and Professor at the University of Cantabria and the International University of Valencia. He has completed academic residencies at the Engagement Lab at the Universidade do Minho, the Center for Applied Game Research at the University of Aalborg and the Gamification Lab at the University of Luneburg. He has collaborated with entities such as the Ministry of Education, Synaptics and the Botín Foundation. Erasmus + teaching scholarship at the University of Porto. He focuses his work on the educational possibilities offered by video games understood as cultural and artistic products.

Natalia González Fernández, University of Cantabria

Profesora Contratada Doctora del Área MIDE (Universidad de Cantabria). Su labor docente se ha centrado tanto en la formación universitaria (grado, máster y doctorado), como no universitaria desarrollando cursos de formación para profesorado de infantil, primaria y secundaria. Sus líneas de investigación actuales, se centran en la alfabetización mediática, las metodologías emergentes en educación y la evaluación formativa y compartida en educación. Algunas de sus publicaciones más relevantes han sido realizadas en revistas como Revista de Educación, Cultura y Educación, Comunicar, Educación XXI o Revista de Estudios Pedagógicos. Miembro de la Red de Evaluación Formativa y Compartida y Miembro de la de la Junta Directiva de la Red Interuniversitaria Euroamericana de Investigación sobre competencias mediáticas para la ciudadanía (Alfamed) de España. Investigadora del Proyecto I+D+I, titulado “Competencias mediáticas de la ciudadanía en medios digitales emergentes (smartphones y tablets) y coordinadora del Grupo I+D+i “MILET” de la Universidad de Cantabria

How to Cite

Oceja, J., & Fernández, N. G. (2020). Development of Civic Competence through Digital Game Experiences: Perspective of international videogame designers. Journal ICONO 14, 18(2), 296-319. https://doi.org/10.7195/ri14.v18i2.1416